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Thread Statistics | Show CCP posts - 13 post(s) |

Moac Tor
Cy-Core Industries Stain Confederation
61
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Posted - 2015.05.16 17:08:48 -
[1] - Quote
xxxMN Quad LiF Restrained Microwarpdrive
Looking over the stats, this meta version seems a little too powerful in comparison to the tech II version.
I would leave the sig bloom increase 500 % as 450 % is DED module territory and looks out of place on a meta 1 module.
With the stats you linked that version has lower fitting reqs, lower sig bloom, and lower activation cost, while the only drawback being a very small reduction in velocity. In many ways it is far better than the T2 version.
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Moac Tor
Cy-Core Industries Stain Confederation
67
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Posted - 2015.05.20 13:51:58 -
[2] - Quote
Very interesting, would like to see the official post in here regarding those shield and armour changes. |

Moac Tor
Cy-Core Industries Stain Confederation
85
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Posted - 2015.06.04 11:51:11 -
[3] - Quote
I just wanted to repeat something which I posted earlier in this thread as after playing around in EFT my initial prediction is even worse than I predicted.
As of now the 'restrained' meta 1 version of the microwarpdrive is FAR better than the tech II version. The difference in speed is tiny, but that drop in activation time and signature radius are in fact a massive benefit, and that is not to mention the reduced fitting requirements. |

Moac Tor
Cy-Core Industries Stain Confederation
85
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Posted - 2015.06.04 11:54:50 -
[4] - Quote
Apo Lamperouge wrote:A: We have looked at this very closely, and weGÇÖre comfortable with the very small speed increase MWD fitted ships will get. In most cases its less than 4%. A max faction speed fit overheating Garmur goes from 13085 m/s before the changes, to 13140 m/s after.
WHuuuuuuuuuuuuuuuuuuuuuuuuuuuuut?
If that's not ugly overpowered I don't know what is.
"Does Destiny not have the problems with ludicrous speed anymore?"
If there is Ludicrous Speed in the game, there it is. The garmur has been broken since it first disgraced these forums in features and ideas. I really don't know what CCP Rise was thinking when he released it other than an attempt to troll us all. |

Moac Tor
Cy-Core Industries Stain Confederation
86
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Posted - 2015.06.04 20:54:28 -
[5] - Quote
Khan Wrenth wrote:Hmm. Change point range to target painter...change racial from gallente to Minnmitar, and make a lot of people happy that the Cal/Minn faction finally exists. Seems like an all-round win.
Technically I don't want to say I endorse this idea, but I do find it interesting. Exactly. This was the logical move and was suggested by people (myself included) a number of times in the relevant F&I thread when Mordus was first announced.
Giving them a target painter bonus would have synergised greatly with the missiles allowing them to apply very good damage to their targets giving them a very nice role in the game. Instead Rise went with another gallente bonus and gave them point range which made them the most annoying and overpowered ships in the game for the reasons Spugg just mentioned. |
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